Age/Gender: n/a, Male
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 130 / 180
Exp. Rank #: 178,862
Voting Pow.: 3.75 votes
BBS Posts: 2 (0.01 per day)
Flash Reviews: 9
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
9 Reviews | 2 w/ Responses
But why is everyone bitching about level 31? I figured it out and did it first try, easy.
Ah well.
Sweet game.
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Very well done. The idea was perfect (obviously - I mean, it IS pirates.)
Not all the drawings and animations were exactly well done, but the ones that weren't had a feel to them like they weren't supposed to be.
Only thing that I wish is that it flowed from animation to animation a bit better.
Oh, and anyone know the name of the song?
Author's Response:
Salty Dog by Flogging Molly. (:
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Now I've got some scripting I can screw around with and figure out what does, but more importantly, I've got a game that I can show my mom and get her off my back about me needing to make one by next school year. Thanks. :)
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Eh...
It was good - animation was well done, 3D was cool.
HOWEVER
There was nothing exciting about the game. I didn't feel like I was having to react quick in response to sudden turns at high speeds or another driving cutting infront of me.
And idea for that would be to add a few AI drivers, or have AI drive aggressively and to make it so it actually looks like your going 120 mph. Right now it looks more like 25.
This game was good, but like I said, didn't have the excitement of a good racing game.
I did like that you could sort of drift, though. :)
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That's really cool. 3d flash game that's actually smooth. Looks professional, if PS was still the leading game system.
I enjoyed this game. My only problem was, of course, the aiming. If you could do something like make the arrow keys look around and wasd move, maybe make space to shoot or something - would really love it. :D
And like a lot of people... online multiplayer mode would be amazing.
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Not what I expected. I wouldn't say that this is the hardest game I've played. It is difficult, and the simple design fools the player into thinking it will be even easier - I like that.
But of course, it's really just thinking about what needs to be done to win, then actually doing it.
Got to level 10 with 62 deaths before I got bored.
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The idea's amazing. The gameplay's amazing.
Obviously, it could be longer, but if you make it much longer, I would suggest either level codes or a save feature.
Maybe add enemies, like Mario, only with the shifting and all. Might be interesting, at least. Especially with them being only on one side, and others that might go to a side, shift, then go back and shift again. Perhaps ones that might pop up again once you shift to the other side.
I think it might be fun.
But of course, this was amazing, as well.
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You don't give yourself enough credit.
I personally think it does belong on the front page. It's put together amazingly.
The music, the way things become other things, the actual idea (and willingness to do it)... That's what made it amazing. Yup.
Author's Response:
Thank you very much, but it's the way I am. I'm my own toughest critic and nothing can really change that =[
thanks for the review <3
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But I really cannot figure this out.
Perhaps explain what is happening when you do things, or screenshots. Or both.
I'm currently stuck on where to put the code to make it go at the same rate as the download (I get it, the actions of the 100 frame animation. Where do I put it so it's on that? The frame the MC's in? In which case, where did it go into, and how do I get there?)
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